
Stop Count Ing Backwards
Stop Count Ing Backwards
The world has fallen into ruin after The Collapse. It's your job to go back in time and fix the divergences which lead to your ruined future. In this action, puzzler build vehicles to deliver a payload to the goal to fix the current divergence. You only have a limited number of parts for your entire journey so make sure to be strategic with your machines! Do you have what it takes to save the future and Stop Count Ing Backwards?


Push your creations to their limit to foil Count Ing Backwards world-ending schemes

Use your ingenuity and problem solving to construct ever crazier machinations.
Optimize your creations and conserve vehicle parts to survive ever dwindling resources.
Overcome the challenging terrain and leverage the janky rules of physics to get the payload to the goal.
How did we interpret the theme: Loop (Submission to GMTK2025 GameJam)?
Our game utilizes one core level and asks the player to return in each era to reach a different goal. We wanted the player to loop back on familiar territory with a unique challenge each time. Additionally, our story focuses on themes of going into the past to fix a broken future. This idea of a time loop was crucial when exploring what could have been and what we can make going forward.
Who are we?
- Lead Programmer: Tristan Ziegler
- Lead Artist: Drew Sparks Patterson
- Producer/Design: Vittorio Corbo
- UI/UX/Design: Carlos Hernandez
Assets we used in the making of this game
- Music / Instrumental by Aries Beats +
- music by Karl Casey @ White Bat Audio
Updated | 23 days ago |
Published | 27 days ago |
Status | Released |
Platforms | HTML5, Windows |
Rating | Rated 4.0 out of 5 stars (1 total ratings) |
Authors | Vittorio Corbo, DrewSparksPatterson, Teulis, chernandez67 |
Genre | Puzzle |
Made with | Unity |
Tags | 2D, Game Maker's Toolkit Jam, Narrative, Physics, Sandbox, Time Travel, Vehicles |
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